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# Project Tracker Status Priority Subject Assignee Updated % Done
2403 Doomsday Engine Feature New Normal User-provided particle texture flipbook (atlas) skyjake 2020-01-17 19:58

2402 Doomsday Engine Bug Resolved Normal [macOS] Doomsday.app notarization failed skyjake 2020-01-17 07:26

2401 Doomsday Engine Bug Resolved Normal "cubeshot" does not render views for all directions skyjake 2020-01-17 07:27

2400 Doomsday Engine Bug In Progress Normal Some models are not rendered (invisible) or rendered only partially skyjake 2020-01-17 07:24

2399 Doomsday Engine Bug New Normal [Render hack] TNT map21: Transparent doors skyjake 2020-01-17 07:30

2398 Doomsday Engine Bug New Normal Incorrect texture mapping Deng Team 2020-01-07 15:57

2397 Doomsday Engine Bug Resolved Normal Setting "no monsters" in custom profile is not saved skyjake 2020-01-07 07:46

2396 Doomsday Engine Bug Resolved Normal TGA images have red and blue channels swapped (3D model skin) skyjake 2020-01-07 14:31

2395 Doomsday Engine Feature New Normal Exporting and importing game profiles (files and dengine.net) Deng Team 2020-01-05 09:07

2394 Doomsday Engine Feature New Normal Episodes defined in game profile Deng Team 2020-01-05 12:52

2393 Doomsday Engine Feature New Normal Map selection UI for Master Levels for Doom II (Episode with additional packages) skyjake 2020-01-05 12:54

2392 Doomsday Engine Feature New Normal Sky-lit sectors should not be dimmer than non-sky-lit sectors with equivalent light level skyjake 2020-01-01 17:09

2391 Doomsday Engine Feature New Normal [SDL_mixer] Decode Ogg Vorbis manually and use custom loop points for playback Deng Team 2020-01-03 05:00

2390 Doomsday Engine Feature New Normal [FMOD] Ogg Vorbis custom loop point tags skyjake 2019-12-31 11:05

2388 Doomsday Engine Bug New Normal [Heretic] Stuck monsters can close the "open stay" door Deng Team 2020-01-01 21:52

2387 Doomsday Engine Feature New Normal [Heretic] Sector floor cannot be lowered if a tall monster is stuck in the ceiling of the sector (compatibility option) Deng Team 2020-01-01 21:53

2386 Doomsday Engine Bug New Normal [Render hack] Alien Vendetta map09: Arched upper textures (facing an unclosed sector) skyjake 2020-01-10 07:29

2385 Doomsday Engine Bug New Normal [Heretic] Deactivating a one-time teleport Deng Team 2020-01-01 21:52

2384 Doomsday Engine Bug Resolved Normal [FluidSynth] Music volume setting has no effect skyjake 2020-01-05 17:12

2383 Doomsday Engine Feature New Normal Stereo rendering convergence setting Deng Team 2019-12-27 14:41

2382 Doomsday Engine Bug New Normal Recognizing IWAD/PWAD files with more accuracy (using CRC-32) skyjake 2019-12-27 12:52

2381 Doomsday Engine Feature Resolved Normal Support for 8-bit and run-length encoded TGA images skyjake 2019-12-27 21:51

2379 Doomsday Engine Feature Resolved Normal HUD Weapon FOV 4:3 adaptation skyjake 2020-01-18 11:43

2378 Doomsday Engine Bug Resolved Normal Hitscan spread changes depending on the on view angle skyjake 2019-12-28 14:54

2377 Doomsday Engine Feature New Lowest [Hexen] Option for monster respawn rate Deng Team 2019-12-24 06:35

2376 Doomsday Engine Bug In Progress Low Map geometry is garbled using GCC 5 on Fedora skyjake 2019-12-30 15:30

2375 Doomsday Engine Feature In Progress Normal Doomsday Script enhancements for 2.3 skyjake 2020-01-18 07:34

2374 Doomsday Engine Feature In Progress Normal "On death" script to run when a thing is killed skyjake 2019-12-21 12:19

2373 Doomsday Engine Bug Resolved Normal Avoid near-clipping player weapon models skyjake 2019-12-29 04:06

2372 Doomsday Engine Bug Resolved Normal [macOS] Monospaced font text lines are clipped at line ends skyjake 2019-12-18 22:45

2370 Doomsday Engine Bug In Progress Normal [2.3 Unstable] Render Hack Regressions skyjake 2020-01-20 06:26

2369 Doomsday Engine Bug Resolved Normal [Render hack] TNT map31: Arachnotrons hidden inside pillars in the pyramid skyjake 2019-12-19 21:09

2368 Doomsday Engine Bug Resolved Normal [Render hack] Masked wall textures used for see-through walls/windows (e.g., TNT map02) skyjake 2019-12-13 14:18

2367 Doomsday Engine Bug New Low [Unix] If directory "/usr/share/doomsday/data" exists, core packages not found Deng Team 2019-12-11 12:19

2364 Doomsday Engine Bug Resolved Normal Single color transparancy background edges skyjake 2020-01-05 21:51

2363 Doomsday Engine Bug New Normal Light Amplification powerup doesn't affect psprite 3D models skyjake 2019-12-06 06:27

2355 Doomsday Engine Feature New Normal Build must fail on macOS notarization error Deng Team 2019-11-30 08:03

2354 Doomsday Engine Bug In Progress Normal Compatibility with TNT: Revilution (MAP30) skyjake 2019-12-18 21:41

2350 Doomsday Engine Bug New Low [Doom] Status bar drawing glitch in Doom Registered v1.1 skyjake 2020-01-03 06:48

2340 Doomsday Engine Feature New Normal A new MP game mode: no respawn 2019-08-03 19:59

2337 Doomsday Engine Bug Feedback Normal No doom II can be selected from the master list in the server tab tacgnol 2019-12-01 22:33

2336 Doomsday Engine Feature New Normal Comprehensive server info and metadata 2019-11-29 22:42

2335 Doomsday Engine Feature New Normal [Shell] Command line option for opening connection to a server address 2019-11-30 16:28

2334 Doomsday Engine Bug New High Client should load server's data files when connecting via command line skyjake 2019-12-01 22:34

2333 Doomsday Engine Feature New Normal Extend info about server wads (filename, checksum) 2019-11-29 22:35

2332 Doomsday Engine Bug New Normal Duplicate server entries on master-server 2019-11-29 22:33

2331 Doomsday Engine Bug New Normal Server doesn't check wads (connecting via command line) 2019-11-29 22:31

2329 Doomsday Engine Bug New Normal Gnome Icon 2019-10-14 10:28

2328 Doomsday Engine Bug New Low Not all official releases of IWADs are recognized (e.g., older than v1.9) skyjake 2019-12-26 21:26

2326 Doomsday Engine Bug New High [Doom] PRCP map32; player incorrectly spawning as camera 2019-11-29 22:30

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